How to use this calculator
Generate enemy damage values by level for combat progression.
How the calculation works
- Enter the design assumptions for the system you are balancing.
- Tool2Do calculates a deterministic table or result from the displayed method.
- Use export options only where the output is reusable game data.
Formula
Damage per level uses the selected growth mode from the starting damage.
Example
10 starting damage with 8% growth reaches about 15 damage by level 6.
Understanding your result
Use the output as a practical starting point, then review it before using it in an important workflow.
Game engine export
This gaming tool can export the visible result as structured JSON or CSV, plus text-based Unity, Unreal, and Godot snippets. The export is generated in your browser from the current result and is meant as a clean starting point for prototypes, balancing sheets, and engine-side data tables.
Assumptions and limitations
- Calculations run locally in your browser.
- These are balancing helpers, not universal game design rules.
- Do not paste private production telemetry or player data.
Frequently asked questions
Does this require an account?
No. The core tool works without creating a Tool2Do account.
Is my input included in share links or analytics?
No. Tool2Do share actions use the tool page URL and safe metadata, not private values or uploaded files.