How to use this calculator
Build and inspect simple XP curves for game progression planning.
How the calculation works
- Choose linear, power, or exponential mode.
- Set starting XP, growth, levels, and exponent when needed.
- Review per-level and cumulative XP.
Formula
Depends on selected mode: linear, power, or exponential.
Example
100 starting XP with 15% exponential growth creates steadily rising level requirements.
Understanding your result
Use the output as a practical starting point, then review it before using it in an important workflow.
Game engine export
This gaming tool can export the visible result as structured JSON or CSV, plus text-based Unity, Unreal, and Godot snippets. The export is generated in your browser from the current result and is meant as a clean starting point for prototypes, balancing sheets, and engine-side data tables.
Assumptions and limitations
- Defaults are examples for modeling, not design rules.
- Balance should be tested with real pacing and playtest data.
Frequently asked questions
Does this require an account?
No. The core tool works without creating a Tool2Do account.
Is my input included in share links or analytics?
No. Tool2Do share actions use the tool page URL and safe metadata, not private values or uploaded files.